


If your merc is dying to oblivion knight's bone spirits, defense won't do anything since it's a magical spell (so, neither will any resistances other than those rare flat magic reductions). Personally, I think upgrading your duriel's won't be nearly as effective as simply upgrading your insight from regular to eth, or rolling an eth obedience (which is a flat +370% ed, versus insight's +200-260% range). Wait on using those jewels, however, since there are breakpoints and I don't know all of them by heart. The only IAS rune is shael, which only IAS in weapon slots. Toughest part (in my opinion) is finding the eth base which shouldn't cost all that much to trade for. Up to you if you want to use potions instead of the meditation aura. That extra physical damage will help clear the cold immunes faster, too. Insights are weaker than obedience polearms, so it'll definitely keep the merc alive for a bit longer. In every other case though, I recommend treachery for its fade damage reduction and resists as well as the 45% increased attack speed for more lifesteal procs.Īre your insights eth? If not, an eth version will help a lot with lifesteal.

If cold enchants are ruining his day, duriel's is probably better.

I personally don't like stone all that much in comparison to most other merc armors, so I recommend duriel's or treachery. So, shaftstop won't increase his survivability in that case. When you say ranged champion groups in CS, sounds like you're talking about those oblivion knights and their bone spirits. No D2JSP FG, real-world currency or other forms of payment allowed. No automation other than the sanctioned functions of the Wiki linked BH MapHack and Loaders. Be friendly to your fellow player and Mods. This includes excessive negative, derogatory, disruptive behaviour, hate speech and spamming.
